DIMEA 2008                                     10-12 September 2008                           Athens Information Technology , Greece                                                                                                                                                            

CONFERENCE NEWS

 

16/10/2008:

DIMEA 2008 Conference Proceedings published online at ACM Digital Library!

 

17/09/2008:

View Photos from DIMEA 2008!

 

15/09/2008:

DIMEA 2008 ended successfully!

 

08/09/2008:

Bus Transportation Schedule published!

 

04/09/2008:

Final Technical Program published!

 

03/09/2008:

The Foundation of the Hellenic World supports DIMEA 2008!

Visit their "Virtual Cinema" Demo at the DIMEA 2008 Industrial Exhibition!

 

28/08/2008:

Final Call for Conference Participation!

You may register online before the conference or on-site during the conference.

 

28/08/2008:

Registration to Tutorials and Workshops is open!

Please register online by selecting the desired Tutorial or Workshop.

 

30/07/2008:

Presentation/Demo Guidelines published!

 

21/07/2008:

Conference Advance Program published!

 

23/06/2008:

Online Registration with Online Credit Card Payment activated!

Registration is now open!

 

23/05/2008:

Special Issue Publication

ACM Computers in Entertainment


12/05/2008:

Special Issue Publication

Springer MTAP Journal

 

Call for Papers and Art Works/Games/Demos (CLOSED)


The advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance have created new forms of entertainment that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes.


The International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA), in cooperation with ACM, is the premier forum for the presentation of societal, business and technological advances and research results in cross-disciplinary areas related with digital interactive media in entertainment, art and creative technologies. This conference is dedicated to build common ground between research, design and development, learning and collaboration in its myriad digital media forms: one of its many objectives is the exploration of 'play & learn', demonstrating new arenas and applications for digital gaming and incorporating leading edge technologies, designs and models in our changing views about what is involved in gaming.


DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM Special Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the Society for Excellence and Innovation in Interactive Experience Design (InExDe).


DIMEA 2008 will bring together academics, technologists, artists, designers, and industry representatives to address and advance the leading edge of new digital and interactive media.


Who should attend: Academics, Animators, Artists, Designers, Developers, Educators, Engineers, Game Designers, Industry Professionals, Media Industry, Video Producers, Directors, Writers, Performers, Photographers, Videographers, Researchers, Students. Anyone who wants to be inspired to adopt advanced ways in industry, society, business, research and teaching, expand their knowledge on a wide variety of topics within the field of digital media, network with cross-disciplinary experts from digital media professionals to academic experts, and evolve with this ever-changing field!

 

DIMEA 2008 is one of the few conferences that combines full technical papers as well as artwork/game/demo submissions, to accomodate, after evaluation and selection, both technical oral sessions as well as artwork/game/demo exhibition sessions. For each one of the two tracks of the conference further information is separately provided below.

 

Technical Conference Track


The following, non exclusive, topics are called for:

 

  • Entertainment, Art and Technology

Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Commercial Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums

  • New Media Emerging Technologies

Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI

  • Code Art

Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art

  • Digital Visual and Auditory Media

Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing, Non-Photorealistic Rendering, Digital Sound and Music, Digital Music Synthesis and Composition, Graphics and Animations, Digital Comics

  • Moving Media

Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies

  • Culture of New Media

Network Culture, Philosophy of New Media, Digital Identity

  • Interactive Stories

Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive Television and Cinema, Game Design and Storytelling

 

Full Paper Submission Guidelines
Prospective authors are invited to submit full technical papers of not more than 8 pages, including tables, figures and references at the conference online paper submission system. Prospective authors should adhere to the conference full paper submission guidelines.

 

Art Work/Game/Demo Exhibition Conference Track

DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to offer the opportunity to artists, independent creators, multimedia authors, programmers and theorists to exhibit their digital interactive rich-media works in art and entertainment, and at the same time to create a forum of communication, discussion and collaboration on advances in the already deployed practices.

 

We cordially invite artists, creators, designers, game developers, generally practitioners working with digital interactive media to submit their original contributions to the DIMEA2008 Artworks/Games/Demos exhibition track, in the context of the following five DIMEA 2008 subject art-related areas:

 

  • Entertainment, Education, Art and Technology
Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums
  • New Media EmergingTechnologies

Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI, Semantic Web Technologies, Digital Identity

  • Code Art

Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art, Artificial Entities

  • Digital Visual and Moving Media

Computer Animation, Interactive Movies, Advances in 3D Modeling, Semantic-based Approaches, Real-time 3D

  • Interactive Media

Digital Narrative, Interactive Television and Cinema, Interactive Drama, Interactive Storytelling

 

Art Work/Game/Demo Submission Guidelines

Practitioners in the above areas are invited to submit not more than 1 page short description of their Art Work/Demo/Game at the conference online paper submission system to be considered for demonstration at DIMEA2008. Submitting practitioners should adhere to the conference art work/game/demo submission guidelines.



IMPORTANT DATES

Full Paper Submission: May 20, 2008 (EXTENDED)
Art Work/Game/Demo Submission: May 20, 2008 (EXTENDED
Notification of Acceptance: June 20, 2008 Camera-ready Paper or Art Work/ Game/Demo Submission: June 30, 2008

 

Other Events

Keynote Talks, Tutorials and Seminars, Special Sessions, Workshops and Industrial Exhibitions will additionally be organized during DIMEA2008.

 

Athens Information Technology, P.O. Box 68, Markopoulou Avenue, Peania 190 02, Athens, Greece
tel: +30 2106682806, fax: +30 2106682719 http://www.ait.edu.gr